The recently crowned UFC lightweight champion Anthony “Showtime” Pettis is known for an unorthodox and aggressive style that’s not only entertaining, but also extremely unique. After all, they call it the “Showtime Kick” for a reason.

His style hasn’t just been a handful for his opponents though. The developers at EA Sports, who are currently working on the next iteration of the UFC video game, had to rework their system to try and accommodate fighters like Pettis.

“There’s a lot more variety in terms of the strikes you can perform in a game like UFC, especially with some of the fighters doing the things that they’re doing now – like the cage-based strikes that Anthony “Showtime” Pettis does – so we never had to worry about a guy running and jumping off the side of the cage and doing a roundhouse kick against his opponent in Fight Night, but it’s a great challenge to have now that we’re working on EA Sports UFC, and there’s certainly some things we’ve learnt, just about how we should approach stamina in a fighting game like this, and how should we approach health and damage, stun states and different mechanics like that,” said Creative Director Brian Hayes in an interview with IGN.com. “There’s a wealth of knowledge on the gameplay team to help us start with a leg up in that regard.”

EA Sports’ UFC 2014 game will be released next spring for current and next-gen consoles.

SciFighting News Desk
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